Thursday, December 24, 2015

2015 Year in Review

Here's my take on tech trends in 2015 and predictions for 2016.

Personal trends in 2015.
  • I started using Twitter, following a mix of optimistic tech bloggers, economists and comic-book artists. Always something interesting to read. I don't tweet much. (Nothing to say :-P)
  • Podcasts. I'm following a bunch of tech, gamer, and comedy podcasts. I especially like The Voicemail, Accidental Tech Podcast, Melton, and Guys we F*cked (NSFW) .
  • I switched to a large-sized iPhone 6s+. The big screen is great.
  • I stopped maintaining my "Terminal Emulator for Android" program, because I lost interest in the idea of an on-device terminal emulator for Android. (And I lost interest in maintaining the project in the face of frequent Android UX and build system churn.)

Open Source

I've been doing less open-source software work than in previous years. My OSS work has been driven by emotion and "hack value". This year I haven't come up with any ideas that were exciting enough to work on. Partly this is because we're in the midst of a change from PCs to mobile, and it's not clear to me what needs to be done in the new mobile-first world. And partly it's because things are working pretty well. I feel that I have my basic computing needs taken care of by existing apps.

More than once this year, I came up with an idea for a project, only to find a perfectly serviceable implementation already available for free or only a few dollars. Each time I installed the existing app rather than writing my own version.

Video Games

I found myself playing fewer video games. I bought lots of mobile games, but mostly for my family rather than for myself. My wife briefly held the world record high score for the puzzle game Spl-t.

I'm still waiting for The Witness and The Last Guardian to ship. I may buy a PS4 to play TLG. Or I may just watch the inevitable "Let's Play" walkthroughs. It seems like the kind of game that would be almost as much fun to watch someone else play as to play myself.

Hardware

I bought an Apple TV 4th Gen and an Apple iPad Pro. I'm using both primarily for media consumption, although once I obtain an Apple Pencil I hope to use the iPad Pro for some sketching.

I had hoped to write games for the Apple TV, but the bundled controller is too limited to support interesting games. And the development model is clunky, requiring either two Apple TV units, or a long cable. I think it makes more sense to concentrate on iPhone/iPad apps than Apple TV apps.

Computer Languages

I'm studying Swift, trying to decide if it's good or not. It's a positive sign that Apple open sourced it. I like the "Playground" feature.

I wish I could use Go more, but I don't currently have a project for which Go is suitable.

Similarly, I'm impressed by recent developments in Clojurescript. I wish I had a project idea for which Clojurescript was suitable.

2016 Trends

  • Mobile
  • VR
  • Machine Learning

Family IT Information, end-of-year edition

Just an update on my family IT use.

The T-Mobile family plan has worked great for us. T-Mobile's plans are nice for us because:
  • The third, fourth, and fifth lines are only $10 / month.
  • When the paid-for data is exhausted, the plans automatically switch over to unlimited free low-speed data for the rest of the month.
  • Streaming music doesn't count against the data caps.
  • Free phone calls, texts, and low-speed data in Canada and Taiwan. (It was great using Google Maps to get around Vancouver. I was using many short cuts that I didn't know about when I was navigating using paper maps.)
  • For the last 3 months of 2015 T-Mobile had a special where they gave everyone unlimited high-speed data for free.
I ended up getting used iPhone 5s's for all my kids. I had the kids pick their own otterbox commuter cases. 

My son was initially frustrated at having to give up his rooted and customized Android phone for the smaller, less customizable iPhone. He's grown used to it, and likes it now. Everyone loves the fingerprint unlocking feature of the 5s.

I have the phones set up with restrictions, so that the kids can't install their own apps. I also confiscate-and-recharge their phones and laptops each night. This is fairly foolproof, and gives the kids 8 hours a day to sleep without electronic distractions.

I bought an Anker 6-port USB charger for my bedside table. I use it to recharge everyone's phones while keeping an eye on them. I have the phones on "Do Not Disturb" mode, so they don't bother me over night.

The "Find my Friends" app has proved helpful for keeping track of where everyone is, especially for things like picking kids up at school and at bus stops.

We now have 5 laptops: four 13" Macbook Airs and one 13" Macbook Pro. They work great and last a long time. They are mostly used for web surfing, YouTube and Minecraft.

We have had problems with headphones -- the kids are rough on headphone cables. They've already gone through one set of headphones each. Currently we're using Beats headphones due to them being relatively cheap on sale and/or included in Apple Educational bundles. They look stylish and work OK. Apple has a fairly good warranty repair process for their Beats headphones.